This project addresses the problem of capturing the variability present in real-world objects. This problem has special relevance in the creation of scenes that contain multiple instances of the same object (a forest, a herd, a crowd...), in which the use of a single model produces unrealistic results.
The proposed solution uses procedural techniques to generate variations of a given 3D model. Due to the challenges that would pose trying to generalize to all kinds of models, this work focuses on the model of a horse.
This demo shows the results that can be obtained with the developed system, which is being used to generate a new variation each time a horse joins the scene. The system introduces variability in both the texture (using filters and procedural textures) and shape (using skeletons) of the original model.
If the demo doesn't load, watch the video instead